	    		  Civilization II File

		  "Death and Resurrection of an Empire"

		      Last changed March 7st, 2000

	     
	    Made by Mathias Kster in the years 1999 to 2000

		      Email: kaktusdh@worldonline.nl 
	    Webpage: http://members.xoom.com/thalys/index.html

				-Introduction
				-Installation
				-The Players
				 -Venetians
				 -Byzantines
				 -Epirotes
				 -Ottomans
				 -Latins
				 -Serbs
				 -Trapezuntines
				  -Barbarians
				-Objectives
				-Units
				-Limitations
				-Bugs
				-Notes
				-Credits
				-Final remarks
				-Comments

"Death and Resurrection of an Empire" is my second scenario. This time I 
decided to make a historical one. I finally choose to make it about the last
250 years of the Byzantine Empire because I have always found that time in 
history very interesting. Especially the development of the Byzantine Empire
and its effects on our own history.

-First of all:	How to install the scenario:

Make a folder in your civII scenario-folder and name it "Byzanz" or whatever.
Put all the files in there. For the sounds make a subfolder in "Byzanz"
and name it Sound. Put all the sound-files in it.
Done!

-THE PLAYERS:

-Venetians: A naval super-power. Their fleet is huge, to say the least. It is
their goal to protect their trade-routes and expand their influence in 
Asia Minor. Having no reliable land base availible they depend on their fleet.
Protecting your scattered coastel cities is of the highest importance. Lose 
them and you lose your base of operation, not to mention the possibility to
trade easily with your neighbours and the seas are full of enemies.
Wars however are won and lost on land. You must expand your possesings on 
land at all cost.

-Nicaeans(Byzantines): Far beyond its glory days. The most powerful of the 
three successor states of the Byzantine Empire. In continues war with the
Latins it has lost its most important city, Constantinople. It is your duty
to push the Latins out of Greece, Asia Minor and to reclame the former provinces
of the Empire. Attack the Latins as soon as possible! 
You must take Constantinople by 1261 or otherwise you may lose this opportunity
for ever. Do not begin a frontal attack on it, it is doomed to fail. Rather
concentrate your attention on Adrianople and Thessaloniki to cripple the 
Latins. 
In time beware of the Ottomas who will rise to power in your unprotected back.

-Epirotes: The second most powerful of the three successor states of the Empire.
As for the Nicaens, the Latins are your sworn enemy. Push towards Thessaloniki
quickly. Your geography should make defense fairly easy. Beware of the Serbs
in the North of you who will rise to power under Stefan Duschan.

-Ottomans: You have grabed hold in the centre of Asia Minor fleeing from the
Mongols who are coming from the Stepps of the east. You must expand into the
east and south with your full force to strenghten your infant Empire.
Take whatever Seldschuk cities you can and establish a healthy economy so you
can face the Byzantines in the West, the Latins and the Venetians later on.
Constantinople will be the ulimate price for your succes. But that way is
hard and will demand the last from you. Do not bother attacking the Trapezuntines
in the North-East. Their defense is too strong to gain quick victory and you
cannot afford wasting men for nothing of value. Byzantium is far more a price
worth it. Once you reach the sea begin building up a powerful fleet to rival
the Venetians in their reign of the seas, to disrupt their trade and to cripple
their ability to wage war.

-Latins: The Latins have just conquered Greece from the Byzantines. They are the
largest Empire at the beginning. Their reign stretches from Western Greece, over
Cyprus to the Holy Land. Their defense, at least in the beginning, is VERY poor.
Their only way to defend themself is to attack continuesly. The Byantines will
push into their belongings with everything they have. As will the Epirotes.
However, their size is their protection. It is almost impossible to take over
all their lands quikly since one also has to give attention to ones own defense
when doing so.

-Serbs: Under Stefan Duschan who united the Serb Tribes they will expand rapidly
due south. Stefan Duschan wants to form an Empire of his own to rival the 
Byzantines and Latins. His army will be very powerfull, however, it might lack
the cohesion that is required to keep an Empire together in the face of powerful
enemies. Also their domestic situation is very poor and if they should run out
of reserves, which they will sooner or later, they expansion will halt as fast
as it began. Still they are a power to be reckoned with.

-Trapezuntines: Militarily insignificant, your survival literally depends on
your geography and your good relations with the Ottomans. It is important that
you do expand the foundations of your humble "Empire". Try to expand into
the Caucasian and along the coast of northern Turkey. Improve your defense
and beware of the Mongols under Tamerlane who might decide to pay you a visit.

-Bulgarians/Mamelucks(Barbarians): They represent all the not so important
nations in this scenario. But beware! Conquering Bulgaria seems easier than
it truly is. East and south of the Ottomans are the Seldschukes. The Ottomans
shoud begin their expantion here to gain a base for further conquest later on.
Look out! The Mamelucks near the Holy Land will make your life miserable at
every occasion that offers itself.


-Objectives: In this Scenario the Objectives system is used. Meaning that you
will have to conquer and keep certain cities when you are playing the Protaginist
of the the Scenario. When not you have to make sure the Protagonist captures as
few cities as possible.
The Byzantines are the Protagonists of this Scenario. They will have to reconquer
their lost prosessions in the Eastern Mediteranean.
In total there are 108. The Byzanines already have 17 of them in the start.
The objectives are as follows: Decisive Victory-95
			       Marginal Victory-75
			       Marginal Defeat -55
			       Decisive Defeat -35
Wonders do count as objectives. So conquering cities with wonders is especially
important. Constantinople is the city with the most wonders and also the most
strategically important city.


-The units:

There are many new units, so here are the Units that can be built by all
the civs:

Peasants: Basicly the same as a good old settler. Just a lot more expensive!
Attack 0, Defence 1, Movement 1, Hitpoints 1, Firepower 1, Cost 80
Prerequisites: nothing		Obsolete: Adv. Agriculture 

Engineers: As the name says. Again, a lot more expensive than their normal
CivII counterpart.
Attack 0, Defence 1, Movement 2, Hitpoints 1, Firepower 1, Cost 100
Prerequisites: Adv. Agriculture

Levy: Poor peasants forced to fight. Cheap but useless unless of course you
are really desperate.
Attack 3, Defence 3, Movement 1, Hitpoints 1, Firepower 1, Cost 20
defense +50% against units with a movement of 2
Prerequisites: Forced service	Obsolete: nothing

Siege tower: To get into the enemy's castles and perhaps cities.
Attack 12, Defence 2, Movement 1, Hitpoints 3, Firepower 1, Cost 60
Prerequisites: Siege Warfare	Obsolete: nothing

Trebuchet: A medievil supergun. They can cause havoc among even the best
defenders! Kill of city defenders with these.
Attack 13, Defence 4, Movement 1, Hitpoints 2, Firepower 4, Cost 80
Ignores city walls.
Prerequisites: Far East Weapons	Obsolete: nothing

Caravan: A trade unit. Same as in civ, just faster.
Attack 0, Defence 1, Movement 2, Hitpoints 1, Firepower 1, Cost 50
Prerequisites: Trade		Obsolete: nothing

Med. Warship: The first warship you will be able to built.
Attack 5, Defence 3, Movement 5, Hitpoints 1, Firepower 2, Cost 50
Prerequisites: Seafaring	Obsolete: nothing	Carry: 0

War Galley: The ship you should start using as soon as possible.
Attack 7, Defence 5, Movement 4, Hitpoints 2, Firepower 2, Cost 80
Prerequisites: Shipbuilding	Obsolete: nothing	Carry: 0

Round Ship: A transport ship.
Attack 0, Defence 3, Movement 4, Hitpoints 2, Firepower 1, Cost 50
Prerequisites: Seafaring	Obsolete: nothing	Carry: 4

Galease: The best warship you will be able to built.
Attack 9, Defence 7, Movement 3, Hitpoints 3, Firepower 1, Cost 100
Prerequisites: Seafaring	Obsolete: nothing	Carry: 1

I case your are wondering; I placed "Impassable Terrain" around the Latins in
the South-East of Turkey and the Holy Land to keep them from expanding onto
those areas to much and to keep them from attacking the Ottomans too soon.

-Known limitations: 

In CivilizatioII there are only seven civs. Which means I had to put certain
civs I deamed not so important together. For this I used the Barbarians. 
Of course this puts certain limitations on the scenario. Still, I think I 
made the best choice possible.
The event-actions are not necessarily the ones I would have needed to make 
the scenario. So I had to work with what I had. I wish there would be events 
in FW like Make Peace, Kill Unit and others.
The different technology trees meant that I had to eliminate diplomats and
spies to prevent technologies from being stolen. Also to make sure vital
technologies for game mechanics are not traded I had to prohibit negotiations
for the civs. It would be really nice if in Civ3 there would be a
feature to make certain technologies, units or improvements civ specific 
without sacreficing technologies for this.
I only have 64 unit slots available. Meaning that I could not put all the units
into the scenario as I first thought. I would have needed at least 20 more!
There are 99 technologies in civII plus one future tech. One might think that
this would be more than enough. But I would have needed more I think.
One tech tree for every civ.
For the rest, it is impossible to recreate history accurately with civ and still
allow an interesting game. So, there are many compromises to make it both 
historically accurate and fun to play.
And of course there are many other details I do not need to mention...

-Bugs: 
I don't know why but after a certain period of time some civs make peace
with each other even though I prohibited all negotiations. That on its own would
not be such a problem because they will fight on anyway, however, as a result
all civs seem to lose contact with each other except with the human player.
It's not really hindering the game but it has been quite annoying for me.
So if you see the message "soandso" has made peace with "soandso" just ignore it.
It's just wishfull thinking of the Computer...

-Notes: There are Venetian soldiers in two Byzantine cities. This in no mistake
but a way to show the strong influence of Italy on the Byzantines.
The Land Wall terrain is there to represent the wall that once streched from
coast to coast at this point. It was built by Emperor Theodosius. By the time
this scenario begins it is already a few hundred years old so it is not that
strong anymore. Defense here: 2.5 times.

-Credits: To all the people in the Apolyton Forums who bothered to answer my
annoying questions. Allard, valmont, Paul Hanson, Cam and all the others I 
cannot remember.

Harlan Thompson for compiling that wonderful ancient units collection and the
allcities file of his. They were of great help.

Stefan Hrtel because he send me a beautifull picture of medieval ships. I
used it to draw all the four new ships I included.

David Morovan for giving me enough reason to continue. Although he never new
that. Also for his Holy Wars units which were of great help using as templates
for my own units. I ain't no artist, at least not a very good one, yet. :)

To whoever made all those terrain graphics I used. I really don't know who made
them. Some of them I guess are from Microprose...

Also to all the playtesters:

Jason Frantz(aka Djugashvili) who made a lot of really good points.
Jamie(aka Civfan) for having ideas I never thought of.
Jonas Hasselroth(aka Rhenskold) who keept on complained about my units
but was of great help anyways. :-)
Jorrit Vermeiren(aka Mercator) for playing the scenario even though he doesn't
like playing scenarios.
and Allard H.S. whom I never heard of because his computer was brook.

Cam Hill for making that checklist for scenario testing/(reviewing?) and for
getting my title.gif to work propally.

To teschumseh for making that beautiful blowpipe sound.

Also, I used the Osprey Military Man-at-Arms Series to draw most of my units
after their example.

If I forgot anyone, please tell me. One cannot know all nor think of everything.

-Other scenarios made by me:

"The Fall of the Kraeikian Empire" (A fantasy scenario)

-Final remarks:I hope you will enjoy playing this scenario. I have put a lot
of effort into it. It took me more than a year to complete this scenario 
because when I set out to make it I knew almost nothing of scenario making.
I wanted to make it look different from all the others that use the same 
boring units over and over again. That's the reason for so many new units and
wonder icons. I did learn a lot about scenario making by doing this.
So watch out for more scenarios by me! :)

-Comments:For comments, suggestions, advice or if just want to tell me how 
great my scenario is send me an email to kaktusdh@worldonline.nl or try 
contacting me at the Apolyton Forums (http://apolyton.net/).

Enjoy the game!

Mathias
